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What Weapons Did The Samurai Use

2004 video game

Samurai Warriors
Samurai Warriors Coverart.png

N American PlayStation 2 box fine art

Developer(s) Omega Force
Publisher(due south)
  • JP: Koei
  • NA: Electronic Arts[3]
  • EU: Electronic Arts[4]
Director(s) Hisashi Koinuma
Designer(s) Kazuhiro Echigoya
Series Samurai Warriors
Platform(southward) PlayStation two, Xbox
Release PlayStation 2
  • JP: February eleven, 2004
  • NA: May vi, 2004
  • PAL: June 25, 2004[1]
Xbox
  • NA: July thirteen, 2004
  • JP: July 29, 2004
  • PAL: September 24, 2004[2]
Genre(s) Hack and slash
Mode(s) Single-role player, multiplayer

Samurai Warriors ( 戦国無双 , Sengoku Musō , in Japan.) is the offset title in the serial of hack and slash video games created past Koei's Omega Forcefulness team based closely around the Sengoku ("Warring States") period of Japanese history and information technology is a sister serial of the Dynasty Warriors series, released for the PlayStation two and Xbox in 2004. A port of this game called Samurai Warriors: State of War has been released for the PlayStation Portable, which includes boosted multiplayer features.

A sequel, Samurai Warriors 2, was released in 2006 for the PlayStation 2 and Xbox 360, and so ported to Microsoft Windows in 2008.

Gameplay [edit]

In Samurai Warriors, the player takes the role of a single officer in boxing and must fend off hordes of enemy soldiers and defeat the enemy commander. The histrion has at their disposal a range of combo attacks and crowd-clearing special moves known as Musou attacks. The diversity of attacks available increase as the player's character gains levels and new weapons.

Musou attacks can merely be performed when the character's Musou gauge is total. The Musou judge increases when the grapheme inflicts and receives damage. Additionally, if the character is low on health or possess a special skill, they can utilise their True Musou assault, a more powerful version of the regular Musou assail.

Each character tin equip up to five items earlier each battle, which will bear upon their attributes or give them boosted abilities. Players can detect items which touch their attributes through normal battle past defeating enemy officers or breaking open crates. The items which requite characters special abilities are obtained by coming together conditions in specific battles.

Like items, weapons tin too exist found in battle. Each character has four different types of weapons they tin detect. In add-on to their base attributes, weapons will randomly have additional attributes fastened to them. The value of these bonuses depends on three things: the difficulty level, the stage the thespian is on and the ranks the character has in the 'Discern' skill. In improver to the random weapon drops, each graphic symbol has a unique 5th weapon. Unlike the other weapons, the 5th weapons have set bonuses and attributes. 5th weapons are obtained by meeting conditions in specific battles on either the Hard or Chaos difficulty level.

Differences from Dynasty Warriors Series [edit]

Samurai Warriors contains a number of changes to Dynasty Warriors' combat system, almost notably the ability to perform gratuitous-fashion combo attacks during Musou assail mode, during which the game enters bullet-time; common soldiers move very slowly, however officers are unaffected. Other changes include the ability to perform a curlicue to dodge attacks, and deflect incoming arrows with their weapon.

The character development arrangement has been overhauled. In that location is a new ranking arrangement after battles which depends on five categories:

  • Time in which the battle is won
  • Amount of experience earned
  • Missions successfully completed in battle
  • Number of enemies defeated while using a Musou assail.
  • Number of enemies killed in total.

Each of these categories is given a rank (from lowest to highest: East, D, C, B, A, South) depending on the actor's functioning, and then the player is given an overall rank. The higher the rank and the harder the difficulty setting of the game, the more the player's graphic symbol attributes will increase. In improver to the growth of the grapheme'southward stats, Skill Points are as well awarded. Skill Points are used to buy skills through a skill tree that enhance the character's abilities.

Samurai Warriors introduces an in-battle mission system. Each phase has a number of missions which become available depending on which character the player is controlling and the success or failure of previous missions. Missions include eliminating specific enemy officers, launching sneak attacks on enemy bases or thwarting the plans of the enemy. Success in these missions can be crucial to the outcome of many battles as failure oft results in a massive loss of morale to the role player's forces. Information technology will also decide the path that will be carved out for the side by side phase if there is a split route. Still one tin choose which path to take if both routes had been opened.

Officer Preparation Fashion [edit]

Samurai Warriors gives players the opportunity to create new characters via the officer training mode. In this way the role player creates a new character who trains nether a mentor, completing twelve grooming sessions and a final test. The player has a variety of tasks available for each training session based on gameplay modes and combat techniques. Each of the unlike tasks affects dissimilar attributes of the character. Later on the completion of the chore the player will exist ranked out of a score of 100 points, by getting more points the character'southward attributes will increase by a greater amount. If the character is defeated during the course of a grooming session, they will automatically fail and will have to spend 1 training session resting.

After 12 test sessions take passed, the character must take a terminal exam. This exam consists of two preparation sessions dorsum to dorsum. The player has to score a full of 100 points between these two tests in order to pass the exam. If the role player completes the final exam successfully and so they will become available to utilize in other gameplay modes.

Characters [edit]

The game features a total of 15 characters based on historical figures during the Warring States period of Japan, including daimyō Kenshin Uesugi, Shingen Takeda, and Nobunaga Oda besides as other notable samurai such as Yukimura Sanada and Ranmaru Mori. In improver to the figures who were noted to had fought during the period, the game likewise made playable a handful of female characters that did not fight in any battles, such equally Oichi and Noh. Only 5 characters are available from the kickoff; others tin can be unlocked by fulfilling specific requirements such as clearing other character'due south story modes. In the English version, character's names are written in western society (first name, followed by family unit proper noun), whereas the official writing of historical names are in reverse (family proper noun, followed by first proper name).

Starting characters [edit]

  • Yukimura Sanada
  • Mitsuhide Akechi
  • Kenshin Uesugi
  • Oichi
  • Hanzo Hattori

Unlockable characters [edit]

  • Keiji Maeda
  • Nobunaga Oda
  • Goemon Ishikawa
  • Okuni
  • Kunoichi
  • Magoichi Saika
  • Shingen Takeda
  • Masamune Date
  • Noh
  • Ranmaru Mori

Unplayable characters [edit]

  • Ieyasu Tokugawa
  • Kennyo Honganji
  • Lu Bu
  • Nagamasa Azai

[edit]

  • Hideyoshi Hashiba
  • Yoshimoto Imagawa
  • Tadakatsu Honda
  • Ina

Notation: Hideyoshi Hashiba and Yoshimoto Imagawa were unique NPCs in the title game, and were made playable in Samurai Warriors: Xtreme Legends. Tadakatsu Honda and his daughter, Ina were added equally playable characters in the same expansion and were not unique NPCs in the game. In fact, Tadakatsu Honda appeared as a generic officer and Ina wasn't in the game at all.

Lu Bu of Dynasty Warriors fame, also appears as an unplayable boss of Survival Way. Officers created from New Officer Mode are also placed together in the grapheme select screen.

Music [edit]

Unlike the traditional Chinese music and rock collaborations in the Dynasty Warriors serial, Samurai Warriors combines traditional Japanese instrumentals with techno. The sounds of both Samurai Warriors and Dynasty Warriors are combined in their crossover game, Warriors Orochi.

Expansions [edit]

[edit]

2004 video game

Samurai Warriors: Xtreme Legends
Samurai Warriors - Xtreme Legends Coverart.png
Developer(southward) Omega Force
Publisher(southward) Koei
Series Samurai Warriors
Platform(due south) PlayStation 2
Release
  • JP: September sixteen, 2004[5]
  • NA: November ix, 2004[5]
  • PAL: Feb 25, 2005[5]
Genre(south) Hack and Slash
Style(s) Single-histrion, multiplayer

Samurai Warriors: Xtreme Legends (or Samurai Warriors XL for short) is a PlayStation two expansion disc for Samurai Warriors. Simply like the Dynasty Warriors series, the aim of these expansions is solely to add more content to the game. Players can utilise the "Import" feature (through switching discs with the original game) to utilise all features of the original game. Without the original game disc, the player will only have access to the Xtreme Legends content.

This offers 2 new characters (Tadakatsu Honda and Ina), ii unplayable characters (Hideyoshi Hashiba and Yoshimoto Imagawa) was fabricated playable rather than cutscenes and a make new mission and map. This also offers new weapons, items, skills, three new versus modes, a new survival mode, and fixes several issues. A new difficulty level, Novice is likewise added which is easier than Easy and targeted for beginners.

Fifty-fifty subsequently they reached rank 20 characters could still gain skill points and increase their attributes without having to the reset the character to default. Samurai Warriors: Xtreme Legends extended this further, by adding fifty-fifty more than powerful sixth weapons to earn. These tin only exist discovered past playing on Chaos style (or Hard mode, if the correct bonus is purchased).

Sectional to Samurai Warriors: Xtreme Legends, through the completion of special tasks, the role player tin can earn Bonus Points in order to purchase special features. These features include additional costumes for characters, phonation sound tests, lowering the difficulty required to unlock the fifth and 6th weapons and the ability to interruption the default limits for character's stats. Methods of earning bonus points include the post-obit: earning all of a graphic symbol's endings, unlocking rare items and weapons and successfully creating new characters.

Samurai Warriors: State of War [edit]

2005 video game

Samurai Warriors: State of War
Samurai Warriors - State of War cover.jpg
Developer(s) Omega Force
Publisher(southward) Koei
Series Samurai Warriors
Platform(southward) PlayStation Portable
Release
  • JP: December 8, 2005
  • NA: March seven, 2006
  • EU: March 24, 2006
  • AU: March 30, 2006
Genre(s) Hack and Slash
Mode(s) Unmarried-player, multiplayer

A port to the PlayStation Portable, called Samurai Warriors: State of War, was released in Japan on December viii, 2005 and March 7, 2006 in N America. Information technology has a number of additional multiplayer features.[6] [seven]

Pachi Slot Sengoku Musou/Sengoku Rush [edit]

This is a slot machine based game featuring Yukimura Sanada, Hanzo Hattori and Keiji Maeda equally playable characters with their own stories using character models from Samurai Warriors. Noh, Masamune Date and Hideyoshi Hashiba are included as normal bosses, while Nobunaga Oda is a special boss. Other characters who brand non-playable appearances are Kunoichi, Shingen Takeda, Okuni and Goemon Ishikawa.

Reception [edit]

Samurai Warriors [edit]

The PS2 release of Samurai Warriors sold a one thousand thousand copies within a month in Japan[31] and reached the Japanese platinum chart with a total of 1.06 meg.[32] Information technology was awarded an award of excellence in CESA's 2004 Game Awards[33] and a 34 out of 40 rating from Famitsu.[11]

The game was met with mixed reviews from Western critics. GameRankings and Metacritic gave it a score of 73% and 73 out of 100 for the PS2 version,[27] [29] and 71% and 71 out of 100 for the Xbox version.[28] [thirty]

Most reviewers criticized the game's visual and technical similarities to the Dynasty Warriors series as the cause. What earned the nearly praise was the RPG element added into the game as it deviates from its spiritual predecessor by adding a college replay value for gamers.[21] The Create a Character fashion was received with mixed results. Gameplanet commented that it is "well implemented", assuasive players to accurately play a character made for them[34] while GameSpot regarded the option as "a nice touch" just "rather irksome" in the terminate.[16] The innovations made were still met with criticism for the genre every bit a whole, with Eurogamer stating, "nosotros're seriously on the verge of being all warriored out."[ten]

[edit]

Xtreme Legends was met with boilerplate reception; GameRankings gave it a score of 72%,[35] while Metacritic gave it 72 out of 100.[36]

Land of War [edit]

State of State of war was met with mixed reception, as GameRankings gave it a score of 65%,[44] while Metacritic gave it 64 out of 100.[45]

Legacy [edit]

The game'southward success led to numerous sequels released nether the Samurai Warriors title. The series has sold 7.vii one thousand thousand units worldwide as of January 22, 2021.[55]

References [edit]

  1. ^ "Samurai Warriors Release Information for PlayStation 2". GameFAQs . Retrieved August 7, 2014.
  2. ^ "Samurai Warriors Release Information for Xbox". GameFAQs . Retrieved Baronial vii, 2014.
  3. ^ EA to Distribute Samurai Warriors in North America
  4. ^ EA signs Samurai Warriors for Europe
  5. ^ a b c "Samurai Warriors: Xtreme Legends Release Information for PlayStation 2". GameFAQs . Retrieved August vii, 2014.
  6. ^ Killy. "Test de Samurai Warriors : State of war". JeuxVideo.
  7. ^ a b Russ Fischer (March 27, 2006). "GameSpy: Samurai Warriors: Land of War (PSP)". GameSpy.
  8. ^ Edge staff (July 2004). "Samurai Warriors (PS2)". Edge. No. 138. p. 104.
  9. ^ EGM staff (June 2004). "Samurai Warriors (PS2)". Electronic Gaming Monthly (180): 102.
  10. ^ a b Patrick Garratt (November iv, 2004). "Samurai Warriors (Xbox)". Eurogamer . Retrieved August 7, 2014.
  11. ^ a b "戦国無双 (PS2)". Famitsu. 792. February twenty, 2004.
  12. ^ Matt Helgeson (May 2004). "Samurai Warriors (PS2)". Game Informer. No. 133. p. 97. Archived from the original on June 9, 2008. Retrieved August 7, 2014.
  13. ^ Jeremy Zoss (September 2004). "Samurai Warriors (Xbox)". Game Informer. No. 137. p. 115. Archived from the original on October 14, 2004. Retrieved August vii, 2014.
  14. ^ Iron Monkey (June 2004). "Samurai Warriors Review for PS2 on GamePro.com". GamePro: 68. Archived from the original on January 13, 2005. Retrieved August eight, 2014.
  15. ^ Brian Gee (June 9, 2004). "Samurai Warriors Review (PS2)". Game Revolution. Retrieved August viii, 2014.
  16. ^ a b Alex Navarro (May 4, 2004). "Samurai Warriors Review (PS2)". GameSpot . Retrieved August 7, 2014.
  17. ^ Alex Navarro (July 12, 2004). "Samurai Warriors Review (Xbox)". GameSpot . Retrieved Baronial 7, 2014.
  18. ^ Justin Leeper (May eight, 2004). "GameSpy: Samurai Warriors (PS2)". GameSpy. Retrieved August 8, 2014.
  19. ^ Michael Knutson (May half-dozen, 2004). "Samurai Warriors Review - PlayStation 2". GameZone. Archived from the original on Dec 26, 2007. Retrieved Baronial 7, 2014.
  20. ^ Michael Lafferty (July 15, 2004). "Samurai Warriors - XB - Review". GameZone. Archived from the original on January 25, 2009. Retrieved August 7, 2014.
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  24. ^ "Samurai Warriors". Official Xbox Magazine: fourscore. August 2004.
  25. ^ Russ Fischer (October iv, 2004). "Samurai Warriors Review (Xbox)". X-Play. Archived from the original on October 12, 2004. Retrieved Baronial 8, 2014.
  26. ^ "Samurai Warriors (PS2)". Playboy. May 2004.
  27. ^ a b "Samurai Warriors for PlayStation 2". GameRankings. Retrieved Baronial vii, 2014.
  28. ^ a b "Samurai Warriors for Xbox". GameRankings. Retrieved August 7, 2014.
  29. ^ a b "Samurai Warriors for PlayStation 2 Reviews". Metacritic . Retrieved August seven, 2014.
  30. ^ a b "Samurai Warriors for Xbox Reviews". Metacritic . Retrieved Baronial 7, 2014.
  31. ^ Ed Lewis (Apr 15, 2004). "Samurai Warriors Hands-on". IGN . Retrieved Baronial 7, 2014.
  32. ^ "Nippon Platinum Game Nautical chart". The Magic Box. Retrieved June sixteen, 2008.
  33. ^ "CESA Game Awards 2004 Announced". Gamasutra . Retrieved 2008-06-16 .
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  36. ^ a b "Samurai Warriors: Xtreme Legends for PlayStation 2 Reviews". Metacritic . Retrieved August 7, 2014.
  37. ^ "Sengoku Musou: Moushouden (Samurai Warriors: Xtreme Legends)". Famitsu. September 2004.
  38. ^ Matt Helgeson (January 2005). "Samurai Warriors 40". Game Informer. No. 141. p. 68. Archived from the original on June 9, 2008. Retrieved August seven, 2014.
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  42. ^ Ed Lewis (November fifteen, 2004). "Samurai Warriors: Xtreme Legends". IGN . Retrieved August vii, 2014.
  43. ^ "Samurai Warriors: Xtreme Legends". Official U.Due south. PlayStation Mag: 118. Jan 2005.
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  45. ^ a b "Samurai Warriors: State of War for PSP Reviews". Metacritic . Retrieved August seven, 2014.
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  47. ^ "Samurai Warriors: State of State of war". Game Informer. No. 157. May 2006. p. 111.
  48. ^ Rice Burner (March 8, 2006). "Review: Samurai Warriors: Country of War". GamePro. Archived from the original on May 28, 2006. Retrieved August 8, 2014.
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  50. ^ Tom Holoien (March 14, 2006). "Samurai Warriors: Land of War review". GamesRadar. Retrieved August 8, 2014.
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  53. ^ "Samurai Warriors: State of State of war". Official U.S. PlayStation Magazine: 94. Apr 2006.
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  55. ^ "ゲーム『戦国無双5』×全国11カ所の博物館がコラボ!武将たちが生きた"戦国時代"を感じよう". Walker+. January 22, 2021.

External links [edit]

  • The Official Samurai Warriors Dwelling house Page
  • Samurai Warriors at Neoseeker
  • Samurai Warriors at MobyGames
  • Samurai Warriors: Xtreme Legends at MobyGames
  • Samurai Warriors: State of War at MobyGames
  • Samurai Warriors XL at Koei
  • Samurai Warriors: KATANA (Europe)
  • Geki Sengoku Musou at Gamecity (in Japanese)
  • Sengoku Musou KATANA at Gamecity (in Japanese)
  • Sengoku Musou Anime (in Japanese)

What Weapons Did The Samurai Use,

Source: https://en.wikipedia.org/wiki/Samurai_Warriors

Posted by: fitzgeraldlecous.blogspot.com

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